AboutPortfoliocontact

Animation

patch up

ZHdK Bachelor Game Design 
2025 – 2026

brief

Create an audiovisual narrative in computer-generated worlds with a transdisciplinary team of students. In the process, you will learn important storytelling tools and use cutting-edge technology such as motion tracking and virtual reality.

About

Over the course of a semester, our team composed a unique story set in a fictional world, culminating in a 12-minute animated short film. Every member of the group helped shape the worldbuilding, characters, and the story. Some were tasked with the film's visual identity, others with writing the script; everyone took on different roles, and some even moved between departments over time.
I took on several roles throughout the project. At first, I was part of a five-person team where we built the world, defined the characters, and wrote the script. Once we moved into production, I focused on character design ... particularly "Harold Weinberg," a giant snail fighting for his tribe, while also modeling, rigging and texturing a large number of 3D assets. Alongside this, a small group of us, myself included, trained in acting so we could animate our characters using Rokoko suits via motion capture. I took on the role of Harold myself, which was challenging but a lot of fun.

Concept

The world of the film is defined by a fight for water. Rather than descending into world war, the upper class created the Glory-Pit, an arena where elected heroes fight on behalf of their faction to win water rights. Over time, these showdowns evolved beyond simple duels into a global live-streamed spectacle, prized for entertainment and prestige. The entire system run by nothing more than a TV producer and a robot.

tools

  • Unity Engine
  • Rokoko Studio
  • Blender
  • Adobe Substance Painter
  • Adobe After Effects
  • Adobe Mixamo
  • Adobe Photoshop
  • Adobe Illustrator

Team

Interdiciplinary group project with 14+ members.


Designed by lars Engeli
© Lars Engeli 2026