AboutPortfoliocontact
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Game design

Into the unknown

ZHdK Bachelor Game Design 
June 2026

brief

The theme of the project is "Into the Unknown". Create the first seconds of an immersive first-person game. Gameplay is confined to movement and perception and must be experiential, not mechanical. The scene takes place in indoor or enclosed spaces, is built in Unity and presented as a captured gameplay video.

Concept

We decided to focus on an abandoned mining site occupied by cultists searching for something mythical. Our priority was a spatial experience that stands on its own: a confrontation with an unknown environment. The mine itself carries the experience, conveying what's at stake through composition, dramaturgy, light, and atmosphere. Some assets were outsourced and others handmade. We split the workload into four chapters, each assigned to a team member, then merged them into one unified experience.

tools

  • GitHub
  • Blender
  • Unity Engine
  • Unity Asset Library
  • Unity FMOD
  • Pro Sound Effects
  • Claude AI (Scripting)

Team

  • Corentin Gaspoz
  • Hugo Pitteloud
  • Tayla Sommer
  • Lars Engeli

Designed by lars Engeli
© Lars Engeli 2026