Game design
ZHdK Bachelor Game Design
June 2026
brief
The theme of the project is "Into the Unknown". Create the first seconds of an immersive first-person game. Gameplay is confined to movement and perception and must be experiential, not mechanical. The scene takes place in indoor or enclosed spaces, is built in Unity and presented as a captured gameplay video.
Concept
We decided to focus on an abandoned mining site occupied by cultists searching for something mythical. Our priority was a spatial experience that stands on its own: a confrontation with an unknown environment. The mine itself carries the experience, conveying what's at stake through composition, dramaturgy, light, and atmosphere. Some assets were outsourced and others handmade. We split the workload into four chapters, each assigned to a team member, then merged them into one unified experience.
tools
Team





