character design
ZHdK Bachelor Game Design
October 2025
brief
Conception, design and implementation of an animated and interactive 3D character. The character has at least one special ability (trait, power or weakness) and an iconic visual design. This ability is visibly embodied in the character's design and brought to life through expressive animations. The environment may be designed as a neutral "white space". The character is implemented interactively in the Unity Engine.
Concept
The Nicebear is a lovable character that struggles with clumsiness, cluelessness and way to big arms. He looks like someone who does not know what is going on, what had happened and where to go. His movement feels bubbly and like rubber. He cannot sprint for very long, which results in him tripping over and falling down a lot. The pastel color palette is a symbol for his own innocence and the "Idle-Animations" show that he is just a simple minded creature.
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